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Deliver us the moon series x
Deliver us the moon series x











There are no loading screens though, and Deliver Us The Moon plays incredibly well after the fix. Overall, though, the movement is intuitive. That might sound oddly specific, but there are a few parts where you’ll need to navigate through tunnels and it does get a bit disorienting. A couple of times I got turned around while trying to move vertically and turn at the same time. I do admire how well Deliver Us The Moon’s movement mechanics work in zero gravity environments, as well as the brief sequences where we are placed in control of a flying robot companion. Along with that, the movement feels a bit heavy and slightly sluggish, but it’s something you’ll quickly adjust to. There is no combat, although it is possible to die throughout the course of the game. I say this because Deliver Us The Moon is a very story-driven game. Out of these three facets, the exploration and collectibles seem to be where the majority of the development’s focus has been. Given the relatively low price, I think you’re getting a decent amount of playtime from this, at around 4-5 hours (depending on whether you solve the puzzles yourself, or follow a walkthrough).The gameplay consists of exploring linear environments, gathering collectibles that provide story and context, and take in some light puzzle solving. There was one occasion where the PDA I was reading didn’t scroll properly… I can’t remember any other significant ones.

deliver us the moon series x

I did not personally experience any performance issues on Xbox Series X and hardly any bugs/glitches. At least there’s a saving grace in the very forgiving restart points.

Deliver us the moon series x simulator#

In many ways, I think this game should have remained “a walking simulator with some puzzles” and left out the action parts. These are all a bit clumsy and awkward, and it feels the designers didn’t really know what kind of game this should be. Where it falls down is in the somewhat uneven moments of interactivity, such as unexpected QTEs, platforming sections, stealth sections, timed missions where you have to get from A to B before running out of oxygen, etc.

deliver us the moon series x

I personally enjoyed that game more than most people and I think the best parts of this game are those in which you’re exploring the environment and finding out about what happened via the holographic replays. It reminded me most of “Everybody’s Gone To The Rapture”… which is where it will be somewhat divisive. For a game set in the vacuum of space, there’s so much atmosphere! But I should also point out that I’m a massive fan of Elite Dangerous, and an insufferable space nerd… so of course this game is right up my street. And there’s so much detail to the environment… I really advise taking this one slowly and drinking in everything it shows you, listening to each of the audio files, reading the various posters on the wall. Muffling the sound when you’re in zero-oxygen environments is a particularly effective touch, conveying an appropriate level of claustrophobia. It does this partly by above-average graphics, but also by sound. What it does best is to “deliver us The Moon”… in other words, give us a relatively realistic experience of going to The (actual) Moon and travelling around a deserted moon-base.

deliver us the moon series x

What it does best is to “deliver us The Moon”… in other words, give us a relatively realistic I really enjoyed this game for the most part. I really enjoyed this game for the most part.











Deliver us the moon series x